However, the entire MVC architecture is managed by the. State of the dialogue database, Lua, and active conversation. The Dialogue System uses a Model-View-Controller (MVC) architecture: MVC LuaInterpreter is contained in the namespace Language.Lua. Pixel Crushers Common Library source code is in the PixelCrushers namespace. For the list of assets and their integration instructions, see Third Party Integration.Īll Dialogue System source code is contained within the namespace hierarchy PixelCrushers.DialogueSystem. The Dialogue System includes integration packages for many assets. For general integration tips, see General Integration Tips. Click the buttons above to view Namespaces, Classes, and Files, or use the search bar in the upper right.Ī common use of scripting is to integrate with other code, either your project's custom code or other Asset Store assets. The API reference is integrated with this manual. This is the Dialogue System for Unity's Scripting Reference. For visual scripting, the Dialogue System supports several visual scripting systems including PlayMaker Support, Makinom Support, and Unity's Visual Scripting Support package. The Dialogue System has a comprehensive API for programmers.
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February 2023
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